Medical and Support Items

Name Description Cost Weight Notes
Antidote A bottle containing a home-brewed antidote for poison. A milky solution with floating pieces of Radscorpion flesh $50 1 Cures poisons and poison-induced paralyzation
Stimpack A healing chem. When injected, the chem. provides immediate healing of minor wounds $125 0.5 Immediately heals 1 Wound on use
Super Stimpack An advanced healing chem. Very powerful. $225 0.5 Immediately heals 2 Superstims will cause a small amount of damage after a period of time due to the powerful nature of the chemicals used Wounds on use, -1 die type Vigor after 1d4 hours for 12 hours
Med-X Powerful synthesized morphine $200 0.1 Ignore Wound penalties for 1d4 hours, gain 1 Fatigue level afterwards, addictive
Rad-X Anti-radiation chems to be taken before exposure. No known side effects $255 0.1 +2 die type Rad Resistance for 2d6 hours
RadAway A chemical solution that bonds with radiation particles and passes them through your system. Takes time to work $350 0.1 -1 level Radiation Poisoning
First Aid Kit A small kit containing basic medical equipment: bandages, wraps, antiseptic spray and more $150 5 Contains all the basic items needed to have no penalties on a Medicine roll. 5 uses
Doctor’s Bag This black bag contains instruments and chems used by doctors in the application of their trade $250 10 +1 die type Medicine
Radiation Suit This protective suit shields the wearer from radioactive exposure, but offers no combat protection $650 20 +4 die type Rad Resistance
Box of Spare Parts Various assorted nuts and bolts, weapon parts, circuitry and more $150 5 Contains all the basic items needed to have no penalties on a Repair roll. 5 uses
Toolkit A compact metal box with various wrenches, screwdrivers and more $250 10 +1 die type Repair
Motion Sensor A Wattz Electronics combination radar, sonar mapping and motion tracker tool, CU model $250 10 +1 die type Survival
Geiger Counter A C-Radz model particle detector used for measuring nuclear radiation. A must for the sensible explorer $300 5 Measures atmospherical radiation level
Electronic Lockpicks The computer-guided Micromanipulator FingerStuff Electronic Lock Pick, by Wattz Electronics $250 2 +1 die type Lockpicking
Stealth Boy A RobCo limited use, personal cloaking field generator $400 5 +2 die type Stealth, 5 uses
Night Vision Goggles Allow for a dramatically increased visibility range in suboptimal lighting conditions $250 1 Ignore modifiers for Dim or Dark lighting; Pitch Darkness at -2
Field Radio A camouflaged model 2043B Radio Communicator $200 5 Receives radio signals and can transmit short range

Medical and Support Items

Fallout: Albuquerque OldRegret