Mr Fix It

Requirements: Novice, Smarts d10+, Repair d8+, Science d6+

The inventor adds +2 to his Repair rolls. With a raise, he halves the time normally required to fix something. This means that if a particular Repair job already states that a raise repairs it in half the time, a Mr. Fix It could finish the job in one-quarter the time with a raise.

Mr Fix It

Fallout: Albuquerque OldRegret